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Men of war mods ww1
Men of war mods ww1









men of war mods ww1

Likewise with a number of micromanagement devices suggested or employed in a game of this scale. So, the idea of directing my 8th Air Force to take out the marshaling yards east of Cologne begs credulity. Regarding OP's items # 1 & 2, I was reading in Snow and Steel about the Ardennes Offensive that allied bombing on the Reichsbahn railways, trains, and infrastructure had no significant effect and did not result in any reduction in the contribution of that element to the war effort within the Reich itself at least up until December 1944. I have not bought an East Front game since the original Russian Campaign and I dont know if I will ever buy another except or because we owe the Soviet's untold Western lives. In fact just before Torch I believe many warships were stopped to make room for landing ships.Īnd I agree with whoever said screw the black SS pieces unless wargames on the Eastern Front (where the Wermacht was arguably just as guilty) are going to be realistic about Barbarossa's purpose and the manner it was carried out instead of the perpetual sanitized version that paper games have spewed for decades with the eulogizing of the technical and operational feats of the Germans in a vaccuum and with the apologies that well that's not what my game or that game is about.

#MEN OF WAR MODS WW1 MOD#

Rework advancements because some of them seem never used īe able to mod the specializations by nation.ġ07 - fighters have a bonus for using less of their range to reach the combat hex - proxy for sortie rate yet the US day fighters beat the Luftwaffe during Big Week despite the proximity of their airfields and how long the US fighter pilots had been in the airīe able to partially or start building naval units even if do not have the full cost otherwise have to save up up. Ability for air unit to have a recon mission to discover enemy unit types 105 Advancements to a file so they can be modified.ģ7. Ability to build and place false units on the map (maskirovka) or to prevent the enemy to see which unit type is there or to display a tank corps for the enemy whereas the unit is just an infantry corps (radio deception)ġ7. Soviet artillery corps (as requested by Flaviusx)ġ6.

men of war mods ww1

Sub pens (as requested by Flaviusx in the other thread)ġ5. Radar stations to build to improve interception chance of enemy bombersġ4. Ability to merge armor corps and mechanized corps into tank armies for the Soviets onlyġ3. French won't be allow to merge armor divisions into armor corps.ġ2.

men of war mods ww1

I want to see armor division (French, Hungary. I think NCC identifies often overlooked elements from the paper games because they are not practical yet the computer offers the chance to show how important these were in actual campaigns 10, 13, 16, 17 in similar vein his 49 and 50 are intriguing on fogo f war for naval and other losses as an option I supposeġ1.











Men of war mods ww1